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Cove, Right (PQ2)


Cotton Cove
Right Side

"This is Cotton Cove. It brings back many memories of your youth."

Room ID#(s): 61
Bugs & Glitches: Yes
Odd Coding: Yes

Notes


Commands


Draw Gun Glitch


Connecting Room F8 (Draw) F8 (Holster) F10 (Fire)
Cove, Middle
  • Slide across the map
  • 'draw gun' disabled
  • Slide across the map
  • 'draw gun' causes walking animation
  • Firing gun 'may' cause crash
  • Slide across the map
  • 'draw gun' causes walking animation
  • 'shoot gun' disabled
Slides across the map Nothing Nothing Nothing
Personal Car Nothing Nothing Nothing

Bugs and Glitches


Keith Teleports

Credit: Unknown


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Prior to finding the crime scene, if the player walks from the middle screen to the right screen as close to the bottom as possible, Keith will instantly move from behind Sonny to a much higher position on the screen, enough so the player can see his feet.

Keith Cocklocks You

Category: Keith Cocklocks You
Credit: Kuro-chan


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Since Keith follows the player (before finding the crime scene) and is the same vertical placement, if Sonny enter the screen as close to the bottom as possible, Keith will also be along the same height. If Sonny moves down along the bottom of the screen, the game will try to auto-move Sonny back to Cotton Cove. Using diagonal movement around Keith will cause the player to end up in front and lock up the game.

Moonwalking

Category: Moonwalking
Credit: Unknown


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The player only briefly moonwalks away from the car. Once the driving sequence is complete, Sonny is placed back in his starting position just above the car. For some reason, the developers decided to move Sonny away from the vehicle prior to the player gaining control over him.

- This can only happen at the very beginning of Day 1 due to how the game treats Sonny's initial position on the map.

Endless Blood

Category: Infinite Points
Credit: Space Quest Historian


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The player can walk over to the left screen (060), retreat before Bains arrives, walk back to the jogger and 'ask blood' to score additional points.

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Sonny has been smoking Keith's 'good' stuff.

What Diver?

Credit: Unknown


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If Keith radios in a diving team and the player gets in the vehicle to drive somewhere before they show, then drive back to the cove (immediately), they will find the crime scene has been cleaned up but there is still time left for the diver to show up. When that timer hits zero, the vehicle shows up on screen. However, after leaving the screen, they will find no vehicle has arrived, even after they return to the first screen.

i
It's so flashy, it's not even there.

No Badge? No Problem!

Category: No Badge
Credit: Gage Holston


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Typing show badge does not check if the player is actually carrying their badge.

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They should really replace this thing...

Flimsy Booth

Credit: Gage Holston


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Pulling out the gun in the corner of the phone booth interior can result in the player clipping onto a thin walkable seam. While it seems like the player is stuck, it is possible to clip back out.

Odd Coding


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I am a little near-sighted. Can you help me?

Missing Points

Credit: Unknown


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If the player enters in 'show blood' instead of anything else related to the incident, the jogger will point Sonny in the right direction (but refuses to go along). The game treats this as asking about the blood and will not reward the player any points afterwards, no matter how many times the player enters in 'ask blood'.

i
Actually, it could use a good scratch.

More Like a Little to the South

Credit: Unknown


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Every time the player goes back and forth along the right side of the side during the Cotton Cove incident (before the Bains ambush), Keith will comment, "I'm right behind you partner." without limit.

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comments

The Jogger No Longer Freezes Me!

Category: Draw Gun
Credit: Kuro-chan


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Holstering/drawing a gun after the player moves from the ambush scene back to the east side will cause a bit of an interruption with the scripted event. Normally, the 'jogger running' event will lock the controls/parser, but completing the holster/drawing animation during this will unlock them prematurely, allowing the player to carry on, even though the player is supposed to be unable to move.

Where is the Blood?

Credit: Kuro-chan
Additional Research: Gage Holston


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There is a different set of rules and conditions when asking about blood compared to showing the blood. ask blood or any other question will check if the distance between Sonny and jogger is > 38. While show blood/clue instead checks if it's > 28.

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He's right, you know.

Never Tardy

Credit: Gage Holston


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There is code that is supposed to have Keith chew out the player if they arrive to the jogger scene late, but it is rendered unreachable due to earlier commands in the script zeroing out the variables needed to trigger it.

OK. I have mucho paperwork to finish.

There is content that has been found since the page was last updated and needs to be included.



Category: Room | No Badge | Keith Cocklocks You | Moonwalking | Draw Gun | Infinite Points
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Website concept and scripts created by: Kuro-chan
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